Désolé pour ce post, étant donné que vous m'avez porté votre aide en Aide générale...
Voilà, je voudrais créer un serveur capable de gérer la connexion de plusieurs client, or j'ai trouvé ceci:
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Code : Tout sélectionner
#cs ----------------------------------------------------------------------------
AutoIt Version: 3.3.8.1
Author: Ken Piper
Script Function:
Template multi-client server base code.
Use as a base for making an efficient server program.
This base will just accept connections and echo back what it receives,
and kill the connection if it is dead or inactive for x seconds.
It will not do any other work, that must be added seperately!
#ce ----------------------------------------------------------------------------
TCPStartup()
Opt("TCPTimeout", 0)
#region ;Safe-to-edit things are below
Global $BindIP = @IPAddress1 ;Listen on all addresses
Global $BindPort = 9995 ;Listen on port 8080
Global $Timeout = 15000 ;Max idle time is 15 seconds before calling a connection "dead"
Global $PacketSize = 2048 ;Max packet size per-check is 2KB
Global $MaxClients = 50 ;Max simultaneous clients is 50
#endregion ;Stuff you shouldn't touch is below
Global $Listen
Global $Clients[1][4] ;[Index][Socket, IP, Timestamp, Buffer]
Global $Ws2_32 = DllOpen("Ws2_32.dll") ;Open Ws2_32.dll, it might get used a lot
Global $NTDLL = DllOpen("ntdll.dll") ;Open ntdll.dll, it WILL get used a lot
Global $CleanupTimer = TimerInit() ;This is used to time when things should be cleaned up
OnAutoItExitRegister("Close") ;Register this function to be called if the server needs to exit
$Clients[0][0] = 0
$Listen = TCPListen($BindIP, $BindPort, $MaxClients) ;Start listening on the given IP/port
If @error Then Exit 1 ;Exit with return code 1 if something was already bound to that IP and port
While 1
USleep(5000, $NTDLL) ;This is needed because TCPTimeout is disabled. Without this it will run one core at ~100%.
;The USleep function takes MICROseconds, not milliseconds, so 1000 = 1ms delay.
;When working with this granularity, you have to take in to account the time it takes to complete USleep().
;1000us (1ms) is about as fast as this should be set. If you need more performance, set this from 5000 to 1000,
;but doing so will make it consume a bit more CPU time to get that extra bit of performance.
Check() ;Check recv buffers and do things
If TimerDiff($CleanupTimer) > 1000 Then ;If it has been more than 1000ms since Cleanup() was last called, call it now
$CleanupTimer = TimerInit() ;Reset $CleanupTimer, so it is ready to be called again
Cleanup() ;Clean up the dead connections
EndIf
Local $iSock = TCPAccept($Listen) ;See if anything wants to connect
If $iSock = -1 Then ContinueLoop ;If nothing wants to connect, restart at the top of the loop
Local $iSize = UBound($Clients, 1) ;Something wants to connect, so get the number of people currently connected here
If $iSize - 1 > $MaxClients And $MaxClients > 0 Then ;If $MaxClients is greater than 0 (meaning if there is a max connection limit) then check if that has been reached
TCPCloseSocket($iSock) ;It has been reached, close the new connection and continue back at the top of the loop
ContinueLoop
EndIf
ReDim $Clients[$iSize + 1][4] ;There is room for a new connection, allocate space for it here
$Clients[0][0] = $iSize ;Update the number of connected clients
$Clients[$iSize][0] = $iSock ;Set the socket ID of the connection
$Clients[$iSize][1] = SocketToIP($iSock, $Ws2_32) ;Set the IP Address the connection is from
$Clients[$iSize][2] = TimerInit() ;Set the timestamp for the last known activity timer
$Clients[$iSize][3] = "" ;Blank the recv buffer
WEnd
Func Check() ;Function for processing
If $Clients[0][0] < 1 Then Return ;If there are no clients connected, stop the function right now
For $i = 1 To $Clients[0][0] ;Loop through all connected clients
$sRecv = TCPRecv($Clients[$i][0], $PacketSize) ;Read $PacketSize bytes from the current client's buffer
If $sRecv <> "" Then $Clients[$i][3] &= $sRecv ;If there was more data sent from the client, add it to the buffer
If $Clients[$i][3] = "" Then ContinueLoop ;If the buffer is empty, stop right here and check more clients
$Clients[$i][2] = TimerInit() ;If it got this far, there is data to be parsed, so update the activity timer
#region ;Example packet processing stuff here. This is handling for a simple "echo" server with per-packet handling
$sRecv = StringLeft($Clients[$i][3], StringInStr($Clients[$i][3], @CRLF, 0, -1)) ;Pull all data to the left of the last @CRLF in the buffer
;This does NOT pull the first complete packet, this pulls ALL complete packets, leaving only potentially incomplete packets in the buffer
If $sRecv = "" Then ContinueLoop ;Check if there were any complete "packets"
$Clients[$i][3] = StringTrimLeft($Clients[$i][3], StringLen($sRecv) + 1) ;remove what was just read from the client's buffer
$sPacket = StringSplit($sRecv, @CRLF, 1) ;Split all complete packets up in to an array, so it is easy to work with them
For $j = 1 To $sPacket[0] ;Loop through each complete packet; This is where any packet processing should be done
TCPSend($Clients[$i][0], "Echoing line: " & $sPacket[$j] & @CRLF) ;Echo back the packet the client sent
Next
#endregion ;Example
Next
EndFunc
Func Cleanup() ;Clean up any disconnected clients to regain resources
If $Clients[0][0] < 1 Then Return ;If no clients are connected then return
Local $iNewSize = 0
For $i = 1 To $Clients[0][0] ;Loop through all connected clients
$Clients[$i][3] &= TCPRecv($Clients[$i][0], $PacketSize) ;Dump any data not-yet-seen in to their recv buffer
If @error Or TimerDiff($Clients[$i][2]) > $Timeout Then ;Check to see if the connection has been inactive for a while or if there was an error
TCPCloseSocket($Clients[$i][0]) ;If yes, close the connection
$Clients[$i][0] = -1 ;Set the socket ID to an invalid socket
Else
$iNewSize += 1
EndIf
Next
If $iNewSize < $Clients[0][0] Then ;If any dead connections were found, drop them from the client array and resize the array
Local $iSize = UBound($Clients, 2) - 1
Local $aTemp[$iNewSize + 1][$iSize + 1]
Local $iCount = 1
For $i = 1 To $Clients[0][0]
If $Clients[$i][0] = -1 Then ContinueLoop
For $j = 0 To $iSize
$aTemp[$iCount][$j] = $Clients[$i][$j]
Next
$iCount += 1
Next
$aTemp[0][0] = $iNewSize
$Clients = $aTemp
EndIf
EndFunc
Func Close()
DllClose($Ws2_32) ;Close the open handle to Ws2_32.dll
DllClose($NTDLL) ;Close the open handle to ntdll.dll
For $i = 1 To $Clients[0][0] ;Loop through the connected clients
TCPCloseSocket($Clients[$i][0]) ;Force the client's connection closed
Next
TCPShutdown() ;Shut down networking stuff
EndFunc
Func SocketToIP($iSock, $hDLL = "Ws2_32.dll") ;A rewrite of that _SocketToIP function that has been floating around for ages
Local $structName = DllStructCreate("short;ushort;uint;char[8]")
Local $sRet = DllCall($hDLL, "int", "getpeername", "int", $iSock, "ptr", DllStructGetPtr($structName), "int*", DllStructGetSize($structName))
If Not @error Then
$sRet = DllCall($hDLL, "str", "inet_ntoa", "int", DllStructGetData($structName, 3))
If Not @error Then Return $sRet[0]
EndIf
Return "0.0.0.0" ;Something went wrong, return an invalid IP
EndFunc
Func USleep($iUsec, $hDLL = "ntdll.dll") ;A rewrite of the _HighPrecisionSleep function made by monoceres (Thanks!)
Local $hStruct = DllStructCreate("int64")
DllStructSetData($hStruct, 1, -1 * ($iUsec * 10))
DllCall($hDLL, "dword", "ZwDelayExecution", "int", 0, "ptr", DllStructGetPtr($hStruct))
EndFuncMerci d'avance!




